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Galejro

46 Game Reviews

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It's a really addicting and fun concept of the game but it does need to be tweaked even more dospite current patches.
- Firstly food, either remove that feature or implemet food artifacts. We are constantly at the mercy of lvl & mob rng for food drops. I had many cases where I was doing well on weapons money and armor, but failed simly cause food didn't spawn for like 2 lvls in a row.
- Secodly weapon/armor/artifact drops, the lvls increase in difficulty but I had cases where armor and weapons even merchants didn't spawn in time for me to adapt to the changing difficulty. I believe all this can be solved either by making mobs spawn more artifact and food instead of 3gold. Or just make merchants spwn every 2 lvls and have each of 4 slots for 1 weapon, 1 artifact/armor, 1 food, 1arrows/bombs. That way we may sacrifice money if rng is unmerciful.
- Thirdly, the game is boring, currently it's just a grinder to see when you'll die it's addicting, but it's frustratijng and we need a sence of purpose in it. Maybe introduce quests for special loot, perhaps lvls may spawn challange gates for small heavy mob-heavy reward areas. Introduce scoreboard to show who went deepest. Achievments would be sweet. Maybe use Diablo mechanics where you do have endgame upon collecting some items and a final boss. Then The game would reset on hardcore mode when enemies deal 2x dmg. Simply put this is a game already, it just need to spiced up.

Well it works that's good enough. I'd say wayy too easy and short, but it's relaxing. If it's your first game that's a good start.

Not giving it full rating cause the controlls are really counter intuitive, the precision of speed and direction of you character is too stingy to allow full controll over attack direction, it's really confusing... Ther than that the game is brilliant.

Diablarrrgh

You'd think a 5-year-old's kids puzzle game can't get any harder XD I stand corrected.

Interesting and fun, but some things would be neat to see improved. 1. I love the RNG style map construction, if only the RNG was fair about the degree of reward and danger. I had maps generated with no threats and 3,5k gold, and in some a pultry 500gold and riddled with danger. Challenges for how much money is neat, but it would make the game so much more interesting if it was a scoreboard game, simply to challege yourself against how much gold you get.

Truly nice concept, game would be truly nice if it didn't cheat like a b..ch. Two things need to be improved. 1. push over enemies shouldn't change the damage numbers on fields. If the map says I'm safe on that field than I should be safe, game decides to change the number and you can get insta wiped out by just moving one enemy?! To me it's cheating. 2. The game places you in front of enemies, surrounds you with damage fields, and randomly gices you 3 pieces that allow you NO moves whatsoever, forcing you to eat the bullet and in some case too many, this is cheating, your loss should be result of you making a mistake, not getting a bad roll.

j4nw responds:

Hey, I just pushed a patch with a small but significant change that solves point 2. Let me know what you think!

The changelog is at https://bit.ly/2qhtO2b

Short and cute. Bit late for Halloween, but still entertaining.

nyunesu responds:

Halloween isn't a season, it's a mooood 👻

Thank you (:

Great job! A game that poses challenge but it also makes you feel cleaver.

If only the block and spike hitboxes weren't so stiff. You just have to be spot-on with the moves. But I suppose that's part of the challenge.

Age 34, Other

Joined on 3/25/13

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