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Galejro

52 Game Reviews

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This game needs 2 things, a pause button and a feature to at least start over the level you uncovered. I mean The nemesis-style enemy pursuing you all the time is a wonderful scarry taste to the game and that cute witch is all too often not just metaphorically a sight for sore eyes. But 1 death = start over? Holy crap that's punishsing... Super punishing when you get wacked by the final boss. I believe that's one part of old NES 8-bit games I do want the industry to forget.

The controlls kill this game for me. They're counter intuitive in Isometric thats one. Second, Car turns low when it drives slow? Unnatural. Other than that it's a neat concept for game.

As always, awesome!

I like the new mechanics since the last version. They make things tougher... And the dancing aliens

Cute game, took 3 attempts to fully pass. Those charcter and game designs beg for a rip-off Animal Parallel Lane XD Advice for newbies, don't focus on masks, just focus on not getting hit, ever. The multiplier eventially goes to 100 million so if you reached that far even without masks it's just a matter of time.

MartinJacob responds:

That is very good advice ! Exactly what the game is meant to be. I'm glad to read that and that you enjoyed it !

This is a neat concept for a game. Unlike other games, where they punish your lack of agility, lack of perception or simply punish you just because the're cheating pieces of sh..t, this one punishes your impatience. It's possible to reach far more than 100points easily... If only you take your time at each move, but of course the instinct is to move along fast, and that's your doom every single time. It's almost a reflex to make another move fast and to win at this game is to take control of that reflex... Which is next to impossible.

It's a really addicting and fun concept of the game but it does need to be tweaked even more dospite current patches.
- Firstly food, either remove that feature or implemet food artifacts. We are constantly at the mercy of lvl & mob rng for food drops. I had many cases where I was doing well on weapons money and armor, but failed simly cause food didn't spawn for like 2 lvls in a row.
- Secodly weapon/armor/artifact drops, the lvls increase in difficulty but I had cases where armor and weapons even merchants didn't spawn in time for me to adapt to the changing difficulty. I believe all this can be solved either by making mobs spawn more artifact and food instead of 3gold. Or just make merchants spwn every 2 lvls and have each of 4 slots for 1 weapon, 1 artifact/armor, 1 food, 1arrows/bombs. That way we may sacrifice money if rng is unmerciful.
- Thirdly, the game is boring, currently it's just a grinder to see when you'll die it's addicting, but it's frustratijng and we need a sence of purpose in it. Maybe introduce quests for special loot, perhaps lvls may spawn challange gates for small heavy mob-heavy reward areas. Introduce scoreboard to show who went deepest. Achievments would be sweet. Maybe use Diablo mechanics where you do have endgame upon collecting some items and a final boss. Then The game would reset on hardcore mode when enemies deal 2x dmg. Simply put this is a game already, it just need to spiced up.

Well it works that's good enough. I'd say wayy too easy and short, but it's relaxing. If it's your first game that's a good start.

Not giving it full rating cause the controlls are really counter intuitive, the precision of speed and direction of you character is too stingy to allow full controll over attack direction, it's really confusing... Ther than that the game is brilliant.

Diablarrrgh

Age 35, Other

Joined on 3/25/13

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