It's a really addicting and fun concept of the game but it does need to be tweaked even more dospite current patches.
- Firstly food, either remove that feature or implemet food artifacts. We are constantly at the mercy of lvl & mob rng for food drops. I had many cases where I was doing well on weapons money and armor, but failed simly cause food didn't spawn for like 2 lvls in a row.
- Secodly weapon/armor/artifact drops, the lvls increase in difficulty but I had cases where armor and weapons even merchants didn't spawn in time for me to adapt to the changing difficulty. I believe all this can be solved either by making mobs spawn more artifact and food instead of 3gold. Or just make merchants spwn every 2 lvls and have each of 4 slots for 1 weapon, 1 artifact/armor, 1 food, 1arrows/bombs. That way we may sacrifice money if rng is unmerciful.
- Thirdly, the game is boring, currently it's just a grinder to see when you'll die it's addicting, but it's frustratijng and we need a sence of purpose in it. Maybe introduce quests for special loot, perhaps lvls may spawn challange gates for small heavy mob-heavy reward areas. Introduce scoreboard to show who went deepest. Achievments would be sweet. Maybe use Diablo mechanics where you do have endgame upon collecting some items and a final boss. Then The game would reset on hardcore mode when enemies deal 2x dmg. Simply put this is a game already, it just need to spiced up.