You put the final level in middle of the game lvl 6 simply cheats. Other than that a solid game.
You put the final level in middle of the game lvl 6 simply cheats. Other than that a solid game.
Simple, clever and short. In itself a good little game, good enough for a sequel with time trial and more difficult lvls.
I will try to put more mechanics to make you think a little more next time :v Thanks for your words! :}
2 problems, the game doesn't use cookies to keep you saved progress and it's a terrible idea to use shift in key setting I lost literally 5 games cause I pressed some random key combination and threw the game away. Other than that it's a really sweet game, which is why I'm still playing it.
Unfortunate, not sure what button can be substituted for SHIFT, it's a really comfortable bind, if you have any ideas let me know.
Fun and simple, challenging, yet nutritious :)
Concept is good, could use more levels with a sprinkle of other difficulties, and the movement instruction is awkward you give us a horisontal/vertical control idea in a game with diagnal movement.
The game-mode is actually really catchy, wish it was updated so we can use that money on some upgrades, Some healing method and new boosts would be nice. The whole gothic style here gives it a neat diablo perspective. Perhaps it could be reforged into something even better.
Gets hard at 25, but past that mission it's back to being simple.
Yup it's easy, I don't want it to be frustrating but relaxing.
Looks really decent, simple, fast and not straining. I see potential for something much more complex. Keep up the good work.
Thanks! I am planning on making a similar, but much better game later this year.
Good game but I spotted an exploitable flaw. There is a miniscule colour difference between the map layout and background. If you correct the gamma or look at the screen from below it becomes possible to notice the whole map and cheat.
You are not the first to notice this ;) its a slight issue regarding our shaders... we just need to adjust it :)..
We are looking into leaderboards and medals for newgrounds so we will look into this issue too for the next update :)
Great concept, poorer execution. With one-hit-death mechanic it's vital to maintain reliable game mechanics. And here I see 2 critical problems. 1 - enemies seem to move before the animation, I can't predict where the enemy will move and all to often I seem to die without reason just by being in proximity to green enemies. 2 - Next level teleportation sometimes places me in a crowd of enemies, you just don't have the time to make decisions before you get killed, very unfair mechanic considering one-hit-death.
Age 35, Other
Joined on 3/25/13